Product engineering

Web & mobile development

For product teams shipping customer-facing apps. One product, built once, and delivered properly on every surface your customers use.

  • API-first
  • Full-stack web
  • PWA
  • Native & cross-platform
Architecture

One core. Every surface your customers use.

Logic lives once behind a single API, so web and mobile features ship in the same sprint.

Web application

Server-rendered where speed and search matter, client-rendered where the work happens.

  • Next.js / React
  • Role-aware dashboards
  • SSR + edge caching

Progressive web app

Installable, offline-tolerant, and updatable without an app-store review cycle.

  • Service worker caching
  • Background sync
  • Push notifications

Mobile application

React Native or Flutter when one codebase is right; native when the hardware is the product.

  • iOS & Android release pipelines
  • Device APIs: camera, location
  • Crash and session reporting
The shared coreAPI, data model, business rules
  • Typed contracts
  • Versioned endpoints
  • One source of truth
  • Auth & permissions
How an idea becomes a product

Four handoffs, and nothing lost between them

Every stage ends with an artefact the next one actually uses.

  1. Product

    We agree what the first release does — and what it doesn't. Scope becomes a written build order, not a wish list.

    • Scope
    • User flows
    • Build order

    Hands off: a prioritised flow map and a signed release definition.

  2. Experience

    A component set with empty, loading and error states designed — not just the happy path.

    • Design system
    • All states
    • Responsive rules

    Hands off: components and states at the breakpoints you'll ship.

  3. Engineering

    API first, then both clients against it: typed end to end, reviewed on every PR, on staging from day one.

    • API contracts
    • Web + mobile
    • CI on every PR

    Hands off: a running build on a URL, every week.

  4. Launch

    Store submissions, monitoring, analytics and a rollback route, then a support window while your team takes over.

    • Store release
    • Monitoring
    • Handover

    Hands off: the keys — repositories, infrastructure, store listings and docs are yours.

What we build

Where each piece of work lands

Four offerings, and an honest view of which surfaces each one touches.

OfferingWebMobileAPI
Full-stack web applicationsProduct dashboards, portals, transactional interfaces Primary Responsive only Included
Progressive web appsInstallable, offline-tolerant, no store review Primary Installable Included
Native & cross-platform mobileReact Native, Flutter, or native where hardware matters Not applicable Primary Consumes
API-first architectureThe contract every client is built against Consumes Consumes Primary
What we hold ourselves to

Targets agreed before we start

Real technical constraints, set in week one — not marketing numbers.

  • Loading performance

    Measured on a mid-range Android over a throttled connection, not office wifi.

    LCP under 2.5s
  • Mobile stability

    Crash-free sessions tracked per release; a regressing build is rolled back.

    Above 99.5%
  • Type safety

    Types generated from the API contract — breaking changes fail the build, not the user.

    End to end
  • Release control

    Non-trivial features ship behind flags, switchable without a deploy.

    Flagged by default
Typical stack

Chosen for your team to maintain, not for our CV

Well-supported tools your own engineers can pick up after handover.

Frontend

Rendering strategy picked per route, not per project.

  • React
  • Next.js
  • TypeScript
  • Tailwind
  • Vite

Mobile

One codebase unless the hardware says otherwise.

  • React Native
  • Flutter
  • Swift
  • Kotlin
  • Expo

Backend

Boring, typed, and documented from the first endpoint.

  • Node.js
  • Python
  • PostgreSQL
  • Redis
  • REST / GraphQL

Delivery

The same pipeline from the first week to the hundredth release.

  • GitHub Actions
  • Vercel / AWS
  • Fastlane
  • Sentry
  • Playwright
Next step

Where are you starting from?

The first conversation depends on the answer, so pick the one that sounds like you.

From nothing

There's an idea and a deadline

We'll scope a first release you can put in front of real users, and tell you what to cut.

Scope a first release
From a mess

It ships, but every release hurts

Usually a delivery problem before a code problem. We'll find out which, in writing, in two weeks.

Request a delivery audit

Not sure which? Send us what you have and we'll tell you.

Talk to an engineer